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PC Zone 96
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PC Zone #096.7z
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Dppcz1200.mdf
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Gunlok
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LOGFILE.TXT
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Text File
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2000-09-09
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5KB
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123 lines
Getting paths from RebTools.ini
Setting default paths
Attempting to load C:\textmap\Paths.ini
Failed to load paths file (will use defaults)
Sound Directory : \\nursey\shadows\GunLok\Sound\
Shape collection text directory : \\nursey\shadows\tools\
English text :\\nursey\shadows\avp\avp_lang\english.txt
Hierarchy mode platform texture : \\nursey\shadows\tools\Platform.rim
Fragment type text : \\nursey\shadows\avp\shape_rifs\fragtype.txt
Sequence text : \\nursey\shadows\gunlok\textures\sequences.txt
Starting Inteng... tum te dum
Zbuffer 400 , Hardware 0
Zbuffer 600 , Hardware 1
Zbuffer 500 , Hardware 1
Zbuffer 600 , Hardware 1
APP Reactivated - Restoring surfaces
ATOnAppReactivate() called
ATOnAppReactivate() returning
Zbuffer 400 , Hardware 0
Zbuffer 600 , Hardware 1
Zbuffer 500 , Hardware 1
Zbuffer 600 , Hardware 1
Z Buffer on
Enumerating Z Buffer
Z Buffer bit depth : 16
CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
(which is an absolute path)
Loading 'C:\textmap\font.bmp'
loading the actual file
AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
The system cannot find the file specified.
CL_LoadImageOnce(): ERROR copying data to texture
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
(which is an absolute path)
Loading '\\nursey\shadows\tools\font.bmp'
loading the actual file
Loading a BMP file
BMP format is Windows 3.x
BMP_bitdepth is 1
BMP_palettesize is 2
BMP has 0 bytes padding per row
chosen 16-bit 5551 texture format
loaded to image number 0
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
(which is an absolute path)
Loading '\\nursey\shadows\tools\NotLoaded.RIM'
loading the actual file
Loading an IFF file
found a 2 colour compressed IFF body chunk
chosen 16-bit 5551 texture format
loaded to image number 1
CL_LoadImageOnce(): Getting the full pathname for C:\textmap\fontbr.pgm
(which is an absolute path)
Loading 'C:\textmap\fontbr.pgm'
loading the actual file
Loading a PGM file
PGM_maxval is 255
loaded to image number 2
surface:83D03AD4
CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
(which is an absolute path)
Loading 'C:\textmap\font.bmp'
loading the actual file
AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
The system cannot find the file specified.
CL_LoadImageOnce(): ERROR copying data to texture
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
(which is an absolute path)
Loading '\\nursey\shadows\tools\font.bmp'
Image already loaded to image number 0
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
(which is an absolute path)
Loading '\\nursey\shadows\tools\NotLoaded.RIM'
Image already loaded to image number 1
CL_LoadImageOnce(): Getting the full pathname for Units\baddies3.RIM
(which is a path relative to C:\GUNLOK\Data\Graphics or \\nursey\shadows\GunLok\textures)
Loading 'C:\GUNLOK\Data\Graphics\Units\baddies3.RIM'
CL_LoadImageOnce(): WARNING: mip maps not supported yet - will not be created/loaded
loading the actual file
Loading an IFF file
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
chosen DXT1 texture format
loaded to image number 3
CL_LoadImageOnce(): Getting the full pathname for Units\alpha junk.RIM
(which is a path relative to C:\GUNLOK\Data\Graphics or \\nursey\shadows\GunLok\textures)
Loading 'C:\GUNLOK\Data\Graphics\Units\alpha junk.RIM'
CL_LoadImageOnce(): WARNING: mip maps not supported yet - will not be created/loaded
loading the actual file
Loading an IFF file
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
found a compressed IFF S3tc chunk
chosen DXT5 texture format
loaded to image number 4
CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
(which is an absolute path)
Loading 'C:\textmap\font.bmp'
loading the actual file
AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
The system cannot find the file specified.
CL_LoadImageOnce(): ERROR copying data to texture
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
(which is an absolute path)
Loading '\\nursey\shadows\tools\font.bmp'
Image already loaded to image number 0
CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
(which is an absolute path)
Loading '\\nursey\shadows\tools\NotLoaded.RIM'
Image already loaded to image number 1
OK on exiting: AltTab surface lists are clean